The engine’s output for an anonymous player from the build panel: Platinum, 60 games, goal Emerald. The same cards, the same figures and the same code as in the player area. Nothing has been touched up, and there is no testimonial in its place.
one page, not fifty charts. this player might be you in three weeks.
What this player brought back from their recall
Real example: the engine’s output for an anonymous player from the build panel.
Platinum, 60 games, aiming for Emerald. Your figures will be your own. The engine writes in French during the beta: labels and the coach’s texts are in French.
Games from 3 April to 24 June 2026. Calculation version v1.
Coach’s note
Three priorities stand out from your last 60 games: invades contre le jungler adverse, then vision, then combats d'équipe. Start with the first.
Farm du début de partie, fermeture de la partie, morts en milieu et fin de partie, itinéraire et clear de début de partie: normal for your rank, leave it alone for now.
These are gaps observed in your games, not proven causes: that’s why each goal is judged over a number of games set in advance.
Your focus
If you remember one thing: crabes pris parmi les 2 premiers. Goal 1.0 per game, verdict after 100 games.
Your priorities
priority1 of 3
Invades contre le jungler adverse
0.8crabes pris parmi les 2 premiers per gameA typical Platinum jungler is at 1.0.
To do: Conteste le crabe seulement quand ta lane la plus proche a la priorité ; sinon ne meurs pas pour lui et utilise ton tempo ailleurs.
Le crabe donne or, XP, vision et vitesse ; le disputer sans priorité expose à un combat où les laners adverses arrivent en premier.
Goal: 1.0 per game, the Emerald level.
We judge after 100 games, not before: a single game tells you nothing. We measure it for you: nothing to write down.
How we know
Standing
Among Platinum junglers, about 5 in 100 have a value as low as yours or lower. A model’s estimate, not a count of players.
Range
With 60 games, your true average is probably between 0.7 and 0.9 (9 times out of 10). Even the top of the range stays below the typical Platinum jungler (1.0).
Reliability
Reliability of the measure at 60 games: shaky, to be confirmed with more games (64%). The lower it is, the closer we pull your standing to the rank average, as a precaution.
Sources
Three public guides: Équipe Dodge.gg ; Vlad "Saviour" Dvoretskiy, joueur Challenger (MOBA Trainer) ; Brendon Young (League Coach Merch, blog d'une boutique de produits dérivés).
Association, not cause: this gap is observed in your games; it doesn’t prove what would make you improve. That’s why we judge over 100 games.
priority2 of 3
Vision
0.8balises adverses détruites avant 20 min per gameA typical Platinum jungler is at 1.8.
To do: Avant un gank ou un objectif, détruis la vision adverse : balaye les buissons où une balise est probable.
Une balise adverse suffit à faire échouer un gank ou à révéler un regroupement ; la vision refusée ouvre les entrées de la jungle adverse.
Goal: 2.0 per game, the Emerald level.
We judge after 21 games, not before: a single game tells you nothing. We measure it for you: nothing to write down.
How we know
Standing
Among Platinum junglers, about 11 in 100 have a value as low as yours or lower. A model’s estimate, not a count of players.
Range
With 60 games, your true average is probably between 0.5 and 1.1 (9 times out of 10). Even the top of the range stays below the typical Platinum jungler (1.8).
Reliability
Reliability of the measure at 60 games: solid (92%). The lower it is, the closer we pull your standing to the rank average, as a precaution.
Sources
Two public guides: Willump / Dignitas ; Charlene / WeCoach.
Association, not cause: this gap is observed in your games; it doesn’t prove what would make you improve. That’s why we judge over 21 games.
priority3 of 3
Combats d'équipe
0.9première mort d'un grand combat per gameNormal for Platinum; a typical Emerald jungler is at 0.6. Nothing shows yet that this gap separates the two ranks.
To do: Avant d'engager, vérifie que ton équipe est à portée de suivre et que tu sais où sont les cinq adversaires.
L'engagement sans suivi fait de l'engageur la première mort et donne le combat ; engager sans savoir où sont les adversaires expose à un contre-engagement.
Goal: 0.6 per game, the Emerald level.
We judge after 100 games, not before: a single game tells you nothing. We measure it for you: nothing to write down.
How we know
Standing
Among Emerald junglers, about 10 in 100 have a value as high as yours or higher. A model’s estimate, not a count of players.
Range
With 60 games, your true average is probably between 0.6 and 0.9 (9 times out of 10). Even the bottom of the range stays above the typical Emerald jungler (0.6).
Reliability
Reliability of the measure at 60 games: shaky, to be confirmed with more games (58%). The lower it is, the closer we pull your standing to the rank average, as a precaution.
Sources
Five public guides: Dodge.gg Team Editorial ; Dodge.gg Team Editorial ; Will Burton (Mobalytics) ; Will Burton (Mobalytics) ; Tony Fallon (LeagueTips).
Association, not cause: this gap is observed in your games; it doesn’t prove what would make you improve. That’s why we judge over 100 games.
Don’t work on this now
Farm du début de partieNormal for your rank over 60 games.
Fermeture de la partieNormal for your rank over 60 games.
Morts en milieu et fin de partieNormal for your rank over 60 games.
Itinéraire et clear de début de partieNormal for your rank over 60 games.
To watch
to watch Choix autour des objectifs: morts près d'un objectif épique, 1.2 versus 0.9 for the typical Emerald jungler. Less certain signal: we’re not making it a priority for you.
What this plan doesn’t see
We don’t yet account for patch changes or the champions you play.
Standings are estimates from a statistical model; with few games, we pull them closer to the rank average, as a precaution.
No clear strength at 60 games: that doesn’t mean you have none, only that 60 games aren’t enough to show it.
All your figures
Metric
You
Reference rank
Standing
Range
Games
Reliability
Status
crabes pris parmi les 2 premiers per game
0.8
1.0 (actuel)
5 %
from 0.7 to 0.9
60
64 %
priority
balises adverses détruites avant 20 min per game
0.8
1.8 (actuel)
11 %
from 0.5 to 1.1
60
92 %
priority
première mort d'un grand combat per game
0.9
0.6 (visé)
10 %
from 0.6 to 0.9
60
58 %
priority
morts près d'un objectif épique per game
1.2
0.9 (visé)
20 %
from 0.9 to 1.3
60
79 %
to watch
three things to read, in this order.
How to read this plan
1
The headline figure.
One measure per priority, next to the typical value for your rank. If the gap doesn’t jump out at you, it isn’t there.
2
The goal and the verdict.
The target is the value of the rank you are aiming for, and the number of games before judging is set in advance. Before that, it’s noise.
3
“How we know”.
Your position among junglers of your rank, the likely range of your true value, how solid the measure is, and the sources of the coaching principle. An observed association is not a cause: it says so every time.