Closed beta in preparation, for EUW junglers from Gold to Emerald. Sign up to be notified.Request an invite
Jungle coach · out of game · EUW
Back to base.Back with a plan.
Recall reads your ranked jungle games, compares them with those of junglers of your rank on EUW, and tells you where you stand, what to leave alone, and how many games to play before judging.
Free during the beta · no game password · nothing to install, nothing in gameGoldPlatinumEmerald
recall
your memory keeps the losses that sting. your games keep everything.
Everyone has an opinion on your jungle. Nobody has looked at your last 20 games.
« jungle diff »« gank top ?? »« t’étais où au drake »
What your last 20 games say
In game, you get judged on one failed gank. After the game, you remember the one that made you angry. In between, nobody looks at what keeps repeating.
In 20 games, you played with up to 80 teammates. The only one there every time was you. Good news: that’s the one you can train.
this is what you bring back from your recall. one page, not fifty charts.
One page. One priority. What to leave alone. A verdict.
Real example: the engine’s output for an anonymous player from the build panel.
Platinum, 60 games, aiming for Emerald. Your figures will be your own. The engine writes in French during the beta: labels and the coach’s texts are in French.
Coach’s note
Three priorities stand out from your last 60 games: invades contre le jungler adverse, then vision, then combats d'équipe. Start with the first.
Farm du début de partie, fermeture de la partie, morts en milieu et fin de partie, itinéraire et clear de début de partie: normal for your rank, leave it alone for now.
These are gaps observed in your games, not proven causes: that’s why each goal is judged over a number of games set in advance.
Your focus
If you remember one thing: crabes pris parmi les 2 premiers. Goal 1.0 per game, verdict after 100 games.
priority1 of 3
Invades contre le jungler adverse
0.8crabes pris parmi les 2 premiers per gameA typical Platinum jungler is at 1.0.
To do: Conteste le crabe seulement quand ta lane la plus proche a la priorité ; sinon ne meurs pas pour lui et utilise ton tempo ailleurs.
Le crabe donne or, XP, vision et vitesse ; le disputer sans priorité expose à un combat où les laners adverses arrivent en premier.
Goal: 1.0 per game, the Emerald level.
We judge after 100 games, not before: a single game tells you nothing. We measure it for you: nothing to write down.
How we know
Standing
Among Platinum junglers, about 5 in 100 have a value as low as yours or lower. A model’s estimate, not a count of players.
Range
With 60 games, your true average is probably between 0.7 and 0.9 (9 times out of 10). Even the top of the range stays below the typical Platinum jungler (1.0).
Reliability
Reliability of the measure at 60 games: shaky, to be confirmed with more games (64%). The lower it is, the closer we pull your standing to the rank average, as a precaution.
Sources
Three public guides: Équipe Dodge.gg ; Vlad "Saviour" Dvoretskiy, joueur Challenger (MOBA Trainer) ; Brendon Young (League Coach Merch, blog d'une boutique de produits dérivés).
Association, not cause: this gap is observed in your games; it doesn’t prove what would make you improve. That’s why we judge over 100 games.
priority2 of 3
Vision
0.8balises adverses détruites avant 20 min per gameA typical Platinum jungler is at 1.8.
To do: Avant un gank ou un objectif, détruis la vision adverse : balaye les buissons où une balise est probable.
Une balise adverse suffit à faire échouer un gank ou à révéler un regroupement ; la vision refusée ouvre les entrées de la jungle adverse.
Goal: 2.0 per game, the Emerald level.
We judge after 21 games, not before: a single game tells you nothing. We measure it for you: nothing to write down.
How we know
Standing
Among Platinum junglers, about 11 in 100 have a value as low as yours or lower. A model’s estimate, not a count of players.
Range
With 60 games, your true average is probably between 0.5 and 1.1 (9 times out of 10). Even the top of the range stays below the typical Platinum jungler (1.8).
Reliability
Reliability of the measure at 60 games: solid (92%). The lower it is, the closer we pull your standing to the rank average, as a precaution.
Sources
Two public guides: Willump / Dignitas ; Charlene / WeCoach.
Association, not cause: this gap is observed in your games; it doesn’t prove what would make you improve. That’s why we judge over 21 games.
priority3 of 3
Combats d'équipe
0.9première mort d'un grand combat per gameNormal for Platinum; a typical Emerald jungler is at 0.6. Nothing shows yet that this gap separates the two ranks.
To do: Avant d'engager, vérifie que ton équipe est à portée de suivre et que tu sais où sont les cinq adversaires.
L'engagement sans suivi fait de l'engageur la première mort et donne le combat ; engager sans savoir où sont les adversaires expose à un contre-engagement.
Goal: 0.6 per game, the Emerald level.
We judge after 100 games, not before: a single game tells you nothing. We measure it for you: nothing to write down.
How we know
Standing
Among Emerald junglers, about 10 in 100 have a value as high as yours or higher. A model’s estimate, not a count of players.
Range
With 60 games, your true average is probably between 0.6 and 0.9 (9 times out of 10). Even the bottom of the range stays above the typical Emerald jungler (0.6).
Reliability
Reliability of the measure at 60 games: shaky, to be confirmed with more games (58%). The lower it is, the closer we pull your standing to the rank average, as a precaution.
Sources
Five public guides: Dodge.gg Team Editorial ; Dodge.gg Team Editorial ; Will Burton (Mobalytics) ; Will Burton (Mobalytics) ; Tony Fallon (LeagueTips).
Association, not cause: this gap is observed in your games; it doesn’t prove what would make you improve. That’s why we judge over 100 games.
Don’t work on this now
Farm du début de partieNormal for your rank over 60 games.
Fermeture de la partieNormal for your rank over 60 games.
Morts en milieu et fin de partieNormal for your rank over 60 games.
Itinéraire et clear de début de partieNormal for your rank over 60 games.
What this plan doesn’t see
We don’t yet account for patch changes or the champions you play.
Standings are estimates from a statistical model; with few games, we pull them closer to the rank average, as a precaution.
Like a recall: go back to base, buy what you need, head back out.
1
Recall.
Give your Riot ID and declare that the account is yours. No password, nothing to install, nothing during your games: Recall reads the public history of your ranked games through the official Riot Games API.
2
Buy.
Recall compares your games with the norms measured among junglers of your rank and of the rank you’re aiming for. You leave with what stands out, ranked (rarely more than three priorities, sometimes none), and the list of what you can leave alone. You don’t empty the shop in one recall.
3
Head back out.
You play with a quantified goal and a set number of games before the verdict. Before that, it’s noise. After, we look at whether it moved. Automatic tracking of each game arrives during the beta.
they do their job well. it’s not the same job.
They recap your last game. Recall remembers your whole season.
A match report, compared with Recall
A match report
Recall
Tells one game.
Reads your season: 20 games for free, the whole season in the plan.
Compares you with everyone, or with a home-made score.
Compares you with junglers of your rank, then with those of the rank you’re aiming for, indicator by indicator.
Gives you forty numbers.
Gives you one priority, and what you can leave alone.
Judges on one game.
Sets the number of games before judging.
Keep your stats site: Recall does no builds, no tier lists, nothing live. It does the work that comes after.
what we know, what we don’t. both are in your plan.
What we check. What we refuse to do. What we don’t know yet.
We check.
Every figure in your plan is linked to its source, in your games or in the norms of your rank; a text that fails this check is not published. Priorities are computed in code: same data, same priorities. The norms come from real EUW ranked games, by tier.
We refuse.
No MMR estimate: your rank is your official rank. Nothing during your games. No conclusion without enough games. No invented testimonials: you won’t see any here until the beta has spoken.
We don’t know yet.
Whether following the plan makes you climb. That’s what the beta measures, and we will publish the result, good or bad.
We wrote our criteria before looking at the results. A version that fails them doesn’t ship. We fix before we open.
Free during the beta. And the diagnostic will stay free.
Everything is open, no credit card
During the beta, everything is open. Afterwards, the diagnostic stays free; the full plan and the cheat sheet will move to Premium. Nothing will be charged without your consent.
Free
Open during the beta
€0
20-game diagnostic
Premium
Open during the beta
€4.99 per monthor €39 per year
Full season plan, cheat sheet
Coach+
Coming soon
€9.99 per month
In-depth reports, second account
Indicative, non-contractual plans: their content may change before the end of the beta.
You give us your Riot ID (Name#TAG) and declare that the account is yours. We never ask for your password and there’s nothing to change in the client: ranked match history is public, and that’s what we read through Riot Games’ official API.
So for now, account ownership isn’t verified. Official sign-in with a Riot account (Riot Sign On) will be offered as soon as Riot opens it to us, along with our production key; it will then become the standard way to link an account.
What don’t you do?
No MMR estimates or home-made rankings: we show your official rank.
No features during a game.
No analysis of profiles hidden by the game.
What if my games show nothing?
We tell you. No invented flaw to fill the page: at 20 games, only clear gaps are visible, and “nothing clear” is not “all good”. You will at least know what you can stop working on, and we tell you after how many games to look again.
Will it make me climb?
We don’t promise a rank. We promise to tell you where you stand against junglers of your rank, what you can leave alone, and after how many games to judge whether it moved. Whether following the plan makes you climb is what the beta measures; we will publish the result, good or bad.
Nothing to do with Windows Recall?
Nothing. Recall installs nothing on your PC, takes no screenshots and watches nothing while you play. It only reads your public ranked match history, through the official Riot Games API, when you ask for it.
We invite EUW junglers from Gold to Emerald in waves, as soon as the Riot production key is obtained. You play another role? Sign up anyway and tell us which one: that’s what will decide which comes next.